Click cells on the sprite sheet then click + Add to Animation
0 / 0
Frame Transform
100%
100%
0°
0°
0°
Pixel EditorNo frame selected
8x
0/0
Palette & Recolor
Extract colors from the current animation, click a swatch, choose a replacement color, then apply.
Great for making enemy color variants (palette swaps â the classic 16-bit trick).
none
â
12
Click Extract Palette to scan the current animation's colors.
Saved Animations
Animation State Machine
Define transitions between animations. E.g. idle â walk when move_pressed.
These export as Phaser 3 animation config.
Default State
Transitions
Preview State Graph
Export
Scale uses nearest-neighbour, so pixel art stays crisp. Holds and frame events travel with every target that can carry them.
ðŽ SCENE
00:00.00
SHOTS
A cartoon is a list of shots. Export renders one shot or all of them in order.
BACKGROUND
Higher z draws in front; every layer, prop, actor and effect has one. Tip: drag pictures, PNG props and sounds straight onto this window, or paste with Ctrl+V.
ACTORS & PROPS
AUDIO
ðĶī RIGGING
CAST
Every character keeps its own parts and clips. Bake sends clips to the Sprites window as animations tagged with this character.
PARTS
CLIP
MOTION LIBRARY
Use = add the motion to this rig. It matches parts by name (x/y = parts that match).
âĻ SHORTCUTS
Click a key, then press the new key or combo. Backspace clears. Esc cancels.
TourBox layout (TourBox Console â new preset for Microsoft Edge / your browser)
Knob âš , âŧ . frame stepScroll â = â - zoomDial âš [ âŧ ] rotate part · pan cameraTallSpace playShortK keyframeSideShift (bigger steps on every dial)TopCtrl+Z undoUp/Down/Left/Right arrows nudgeC1C key camera · C2Tab next partTourEsc close studio
Ready â drop a sprite sheet, or ð Open Project to resume